

I didn’t get to try a 1v1 fight, but it’s pitched as the ultimate test of skill. But I got used to it fairly quickly.īlood of Heroes will have three game modes available, a 1v1 Duel, 3v3 Brawl, and 5v5 Domination. The movement was a little heavier than I am used to, which at times made my character feel sluggish. You can also chain attacks together to produce different attacks by running or dodging before you strike. You have a light attack, heavy attack, block, dodge, special character maneuver (kick, shield bash, parry), a special ability, and an ultimate ability. The combat mechanics are simple, but the nuances are going to take you time to feel out. The combat is described as Dark Souls meets For Honor. Team composition, attack timings, and positioning are all essential to winning. While I don’t think the combat mechanics are as complex as a melee game like Naraka: Bladepoint, there is depth to battles and tactics are crucial.

I got the hang of the combat mechanics after a few beatings, but the difference in skill between the developers and myself was a good indication of the skill ceiling.

Then I was dropped into some 3v3 Brawls and 5v5 Domination matches to fend for myself. I got to watch the developers in action, playing their own game. Blood of Heroes developer Vizor Games treated me to a preview of the new PvP melee before its open beta started swinging.
